Substance Alchemist 2019 1 23

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Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications.

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Tweak and mix existing materials
Bring elements together to create a new, fully parametric material.

In this video, we take a look at how to make our very first material in Substance Alchemist!GDC Sale - 25% off all official FlippedNormals products:https://f.

  1. Substance Alchemist Hands-On News, Reviews / July 2, 2020 August 1, 2020 / Application, Graphics, Hands-On, Review Allegorithmic ( now Adobe ) are well known for their excellent Substance Designer and Painter texturing tools have recently released a major update for Alchemist, their Quixel Mixer competitor.
  2. Version 2019.1: Substance Alchemist 2019.1 'Sesame' lets you share your assets with its new project management. The layer stack has been completely rebuild to improve the workflow. Additional controls and information have been added to the viewport. A new version of our delighter improves the quality and accuracy of your materials.
  3. Adobe has released Substance Alchemist 2019.1, the first official release of its new material creation tool. As well as moving the software out of beta – some of the marketing material refers to it simply as Substance Alchemist 1.0 – the release adds new project management tools and updates the delighter filter.
  4. In this video, we take a look at how to make our very first material in Substance Alchemist!GDC Sale - 25% off all official FlippedNormals products:https://f.

Extract new materials from scans
Create a material from a single or multiple images.

Import and use filters
Create your filter in Substance Designer.

2019.1.2 Sesame
(Released: December 11, 2019)

Added:

Substance

[Layers] Save and Save as options are accessible via the interface in the layers stack toolbar
[Resources] Clearer breadcrumb in the Resources panel to navigate through folders
[Resources] Maintain back button pressed to access all upper folders
[Resources] Add reload of imported materials option to update them to the latest version
[Layers] Possibility to change the image in the Image import layer
[Layers] Possibility to define an image as a channel (base color, normal, height,…) in the Image import layer
[Content] New Atlas Scatter filter to scatter new atlas elements from Substance Source
[Content] New Oil Paint Effect filter
[Content] New Channels Generation filter to generate height, ambient occlusion and roughness from base color and normal maps
Fixed:

Movavi video editor plus 15 2 0. [UI] Reactivate tooltips on Layers stack toolbar
[UI] Fix issue when typing two decimals in a slider value
[Performance] Fix crash when switching quickly between materials
[Export] Switching to another material before the end of an export does not crash anymore
[Resources] Context menu is displayed on top of the material when you right-click on it
[Layers] The ‘Click here' link is working when the layer stack is empty
[Presets] Remove save button in the tweak panel when it's a material created in Alchemist
[Tweak] Information message displayed when it's a material created in Alchemist
[Viewport] Default value of Specular Level texture is corrected to 0.04
[File Menu] Fix and rename Save and Save as option
[Engine] Update Substance engine version to avoid crash of some SBSAR files during import.
[Content] Tiling filter is working on the ambient occlusion channel
[Content] Crop filter is working on the ambient occlusion channel
[Content] Water filter modifies gain the height map
[Content] Correct tiling of the top material in the opacity blend mode
[Content] Height of the top material is preserved in the opacity blend mode
[Content] Possible to add a custom mask, custom pattern or a scale map in the Perforation filter
[Content] Height Modulation filter forces height and normal maps in 16 bits
[Content] Adjustment filter forces height and normal maps in 16 bits
Known Issues:

Importing a lot of resources can really slow down Substance Alchemist
Content Aware Fill filters are slow in high resolution
Use of multiple delighters in one material is not recommended
Delighter crashes with older NVIDIA drivers (Less than 400.x)
Coma or point can be ignored when typing a specific evalue in a slider
Normal to Height filter can crash on MacOS

Download Links:-

Substance_Alchemist_2019.1.2_Win_x64.part1.rar
Substance_Alchemist_2019.1.2_Win_x64.part2.rar
Substance_Alchemist_2019.1.2_Win_x64.part3.rar

Mirror :-

Substance Alchemist 2019.1.2 Win x64.part1.rar
Substance Alchemist 2019.1.2 Win x64.part2.rar
Substance Alchemist 2019.1.2 Win x64.part3.rar

Mirror :-

https://nitroflare.com/view/77FA49ED7E1C270/Substance_Alchemist_2019.1.2_Win_x64.part1.rar
https://nitroflare.com/view/78D3CBC8B233046/Substance_Alchemist_2019.1.2_Win_x64.part2.rar
https://nitroflare.com/view/CC6AD6C203B8EAF/Substance_Alchemist_2019.1.2_Win_x64.part3.rar

Substance Alchemist 2019.1.0 takes the art of creating 3D material and manages it to a new level, thanks to new features for making materials easier and faster. Artists can count on a powerful and efficient workflow and intuitive user interface. This new tool is easy to use, fast, and uses some of the most advanced technology. Hiding its intrinsic complexity behind easy-to-use tools, such as parametric slider and filters, Substance Alchemist increases artist efficiency without losing functionality. ubstance Alchemist – a magic wand for artists who work with scanning, who can do fast and quality tile work, and are also based on artificial intelligence.

This program can instantly balance the shadows and light attached to photos and scans, so that the lighting remains uniform and constant. Artists who need to quickly move through materials will appreciate the variety of possibilities made possible thanks to the instant creation of a collection of materials based on a single picture or skateboard. Substance Alchemist can analyze artist material and automatically generate suggestions for colors and textures, providing compatibility and additional creation options. Although Substance Alchemist is a stand-alone tool, it is closely related to the existing Substance ecosystem. Artists can search for downloads in Substance Resources, import materials and filters created in Designer Substance, or share their creations through Substance Sharing. Imported materials can be added to your personal library for later use or applied to assets in the Substance Painter. Thanks to the standardization of the Substance format, materials created in Substance Alchemist can be exported and used in major 3D software, including Unreal Engine, Unity, 3ds Max, Maya and many others.

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